Asylum
Hints

Player Count: Minimum 2

If you need a nudge in the right direction, start at the Level 1 Hint.

If you still don’t know what to do, open the next level hint.

If none of the hints help you, open the Spoiler hint to be given direct and specific instructions on how to solve the room.

Room 1

In the asylum’s eerie hall, metal poles stand awaiting your call. Stay off the floor – a crucial feat. With chains to guide, Your path complete.

Around the bend, another chain nears, grasp them tight, conquer your fears. Hand in hand, a bond to create, escape this place before it’s too late!

Players must avoid touching the floor by navigating the hallway on metal poles along the wall. Players will find two chains and each hold one. They then will need to make a human connection by holding hands to win.

Room 2

Through shadows deep and a crawl space tight, spotlights gleam, revealing their might.

Crawl swift and sly, avoid the lights gleam. Press the button on the other side, fulfill your dream.

Players will enter into a crawl space with spotlights, Players can not be caught in the spotlight’s. When spotlights are off players will quickly crawl to the other side pressing the button to win.

Room 3

In the final room, a challenging test, siren lights spin, a daunting quest. Crawl in silence, wait for the lights to fade.

Coordination is key in this escapade. One finds a rope, the other ascends high. A tower awaits, reaching the sky.

No standing allowed, only ropes to pull, together united, achieve the goal.

Players must stay in the crawl space until red spinning lights turn off. Once they turn off one player will crawl to one side of the room finding a rope while another player will crawl to the tower-like structure to the top finding another rope. Players will pull the ropes at the same time to win. Players must not stand during the entire game.

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